What's happening family ?
It's BIG Czar back again with our fourth and final installment of this Horns 1 Super Set Series.
It has been quite a journey. Today we wrap it up with a hidden twin ball screen option that only shows up if you don't choose one of the previous 4 options.
If any of you have any ideas on how these types of options can be visually represented in the game I am all ears to take that info back to 2K.
If you look at 4 videos as options in a single play I don't think there can be any doubt about the SIMtentions of this feature. However the execution must improve, and improve by a lot for this play system to take this game to a new level.
Here is to hoping that happens in 2K14... If not on the 360 or ps3 then perhaps on the next gen consoles that may launch this year.
Join us on blogtalkradio.com for the SimNation Radio show Friday's @ 7:00 PM est and every other Sunday (Feb 10, 2013) @ 10:00 pm est for Czar After Dark.
Friday, February 8, 2013
Friday, February 1, 2013
What's happening family ! It's your man the Czar back again with part 3 of our Horns 1 SuperSet offensive series. Thanks for joining us today. As we get into today's video we are reminded that despite the depth that 2K's play-system offers us there is still much work to be done.
The pass to center branch is certainly one of the weakest in this play and I avoid it at all costs. If you do choose to proceed be prepared to use your freelance pick and roll or other quick plays in case the play breaks down prematurely.
All plays break but this branch does so at a highly unacceptable rate. Especially when your making the correct pass at the correct time.
If you notice in the video you can start the dribble branches early by standing at the branch point after you call the play or calling the play from that branch point. It creates a great flow offensively and can be used as a substitution for early offense.
Friday, January 25, 2013
What's happening family welcome back to part 2 of our Horns 1 Super set breakdown. If you missed part one of this series I encourage you to check that out as we will not review much of that information in today's video.
In part one we discussed a backdoor option by Paul that was not a part of the play. So although you could make the pass if open if you did not the play breaks down into freelance offense. In today's video you will notice another backdoor opportunity, but this one is a part of the play. Therefore when the AI makes the decision to go backdoor it does not break the play.
If the PG does not receive the pass he clears out and leaves space for the PF to operate.
This is because there is another pass or do not pass branch point after the pg makes the backdoor cut. If the pass is not available then you Iso and attempt to score with your PF or pass the ball out. While not significant in this play, keep this in mind as there may be other hidden branches nestled throughout your playbooks.
It is apparent that the offense is light years ahead of the defense in 2K. This is an area they will certainly have to shore up moving into 2K14. I plan to focus the majority of my feedback to them on that side of the ball.
We will be back next week as we continue with this series.
P.S, Be sure to join us this and every Friday @ 7:00 Pm EST on the SimNation Radio show as we discuss basketball video-games and life. We have another show this Sunday Jan 27 @ 10 PM EST called Czar After Dark on the same station where we talk about everything except video-games.
Friday, January 18, 2013
What's Happening family! It's your man Da_Czar the President of the SimNation. Excited as always to be speaking with you. Today I bring you a Play that Illustrates what I call a Super Set.
A Super Set is a superior offensive set that allows the user and AI multiple options. Think of it as a call once use many offensive set that allows you to create virtually any type of shot opportunity.
One of the issues with a set this large is communicating to the user what the primary branch of the play actually is. In today's video we cover all the options available in the primary branch. It becomes important that you examine each scoring opportunity as it appears.
While some plays are ran to get a specific player in position to score. This super set can be used when you have no number 1 options on the floor. Especially when you don't have a player who commands a double team to create easier shots for your teammates.
This set will allow your "others" to use the movement in the offense to possibly create an open opportunity.
From a defensive perspective it is nearly impossible for one user to stop every option in this play. This is a counter heavy play in most instances with the appropriate branch available to take advantage of cheating or overcompensating defense.
While it may take until the next generation of hoop games to account for every human defensive counter, plays like these go a very long way towards increasing the chess match of counter vs solution many Sim gamers desire.
Be sure to join us next week as we continue this series.
P.S, Be sure to join us this and every Friday on SimNation Radio show as we discuss basketball videogames and life.